ZA:R FIELD GUIDE

Classes

Classes in Zombie Assault: Resurgence

There are three classes: Assault, Heavy, and Medic. Each has six core skills, six class skills, three activated abilities, and two specializations. Dev Diary 14 is the post that names the abilities. There is no fourth class in that post or on the product page.

ClassRoleAbilitiesSpecializationsStarting gunStatus
AssaultMobile damage, lowest aggression, highest stealthDash, Kinetic Burst, AdrenalineBlack Ops, Squad CommanderHVM 055Official abilities · gun from the class wiki
HeavyFront line, highest aggressionHold the Line, Die Another Day, Orbital StrikeShock Trooper, DreadnoughtHVM 082Official abilities · gun from the class wiki
MedicHealing and area controlMedkit, Haven, Biocleanse BombField Surgeon, Science OpsNot in the sources I trustOfficial abilities

Assault

Dev Diary 14 describes Dash as a short burst of movement. Dev Diary 14 lists Vicious Tackle (knockback, clears maggots and scuttlers) and Critical Endurance (+10% resistance for 4 seconds) as upgrades. Enhancements named there include Drop and Roll, Motion Munition, Leaving Present on Black Ops (a grenade listed at 250 damage at level 20), and Marathon Man on Squad Commander (kills shave 0.1 seconds off the cooldown).

Heavy

Hold the Line slows enemies inside 5 meters, cuts stun, and raises damage and pierce. None Shall Pass adds 50% radius. Last Stand is described as one automatic trigger per mission when you hit 0 health. Orbital Strike is the third ability. Heavy is the class players point at when a squad needs a body in the door. The same diary does not give Heavy a self-heal.

Medic

Medkit is a thrown heal you pick up as you pass. Haven is a shield field; HAVEN 2.0 is listed at 7.5 meters. Biocleanse Bomb is a gas that slows and deals damage over time. Chemical Warfare is described as finishing non-boss enemies below 25% health. One Steam guide from 30 Oct 2026 ranks Medic above the other two. That is one author's order, not a tier list, and I am not turning it into S-tier language.

Operations private squad lobby with four armored mercs, one marked Squad Commander
Steam screenshot: Operations lobby. The third merc is labeled Squad Commander, which Dev Diary 14 names as an Assault specialization.
Loadout screen with purple and orange armor, Voltaic Bolter, HIKS M450, and RIA T35 Scorch
Loadout screenshot. Armor and weapon slots are shared tools; the class changes the ability bar, not this grid.

SAS 4 uses the same three names. The kits are not the same system. The comparison is on Resurgence vs SAS 4.

Questions

What is the best class in Zombie Assault: Resurgence?

There is no official ranking. Assault is the flexible start, Heavy holds a lane, and Medic covers healing. One community guide prefers Medic. That is a single source.

How many classes are there?

Three: Assault, Heavy, and Medic. Each has two specializations.

What gun does Assault start with?

The class wiki names the HVM 055. Heavy's page names the HVM 082. Medic's starting gun is not on a page I trust.

Related

Sources

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